![]() ![]() The stasis shot that slows anything down – be that enemies or fast moving objects – and kinesis, which allows Isaac to pick things up, much like the gravity gun in Half Life 2, can both be used as a projectile weapon or to solve puzzles. Instead of faffing around drip feeding you new abilities, you get them all in the first hour. The secondary fire causes the last launched javelin to pump out electricity, so a savvy player can quickly pin an enemy to a spot and use him to shock other advancing foes.Īnother excellent decision was to give you everything you need to survive very quickly. For instance, the javelin gun fires lethal spears that can pin necromorph to bits of scenery. All of them have an alternative fire, be that simply switching the shot from a vertical to a horizontal beam – perfect for removing those spindly limbs – to some more advanced features. Much like the original, they’re a mix of actual firepower and maintenance tools used for cutting through heavy metals. The weapons you have at your disposal to deal with this threat are ingenious. With several of them all running at you screaming in the dark, it is often hard to keep the composure required to effeciently deal with them. By completely eliminating the standard “aim for the head” combat, and introducing the Necromorph a bunch of horribly mutated undead aliens that can be best disposed of by shooting off all of their not-insubstantial limbs, it means that each creature has to be tackled in a certain way for optimum results. Sounds easy, but when you’ve got what appears to be the mutated offspring of the creatures from The Thing and a bin bag full of rotten bacon rushing at you headlong (usually screaming), it’s pretty hard to NOT PANIC. Every encounter or setpiece can be dealt with, quite simply, if you keep your cool. All of the combat is based on this combination of precision and panic, and is what makes it so thrilling. The story is cribbed from a handful of Sci-Fi horror standards, such as The Thing, Alien and the aforementioned Event Horizon, so although not the most original of tales, it borrows from good stock.ĭead Space 2 has one key ingredient at the core of its gameplay. There are a few more human characters to interact with in this sequel, and Isaac’s struggle with his own inner demons bring a nice extra level to his otherwise non existent persona. I’m sure somewhere, out there, in a darkened corner of the internet, some Dead Space purist (if such a thing exists) is absolute furious that their precious character has been changed in some way. Isaac talks now – no longer a silent protagonist, he’s a very vocal part of the Dead Space storyline. Heart-stopping stuff, and just one of many memorable moments. Arms free, you still have to find a way to defend yourself, and relief only comes when you finally get hold of your first weapon. It is an incredibly tense sequence, as you duck and weave past explosions, and dodge the spiky limbs of the Necromorphs trying to impale you. This opening salvo has you running through the psychiatric ward as all hell breaks loose, unable to free your arms and defend yourself. And then something to goes horrible wrong the Necromorph turn up and start murdering everyone in sight. After being picked up and dumped into a hospital for a few years, you pick up control of him as he wakes up, bound to a table and strapped tightly into a straitjacket. Understandably, he was pretty traumatized by all this, and has gone a bit mental. Also, his missus was on board the ship and is, predictably, dead. However, instead of finding Alan Grant from Jurassic Park gouging out his own eyeballs, he found that the crew had dug up some alien artefact called “The Marker” during their expeditions and an outbreak of a horrible alien virus had turned them all into disgusting, meaty monsters – the Necromorph. Dead Space was pretty much Event Horizon. In Dead Space 2 you pick up the story of Isaac Clarke, A simple engineer stuck with a ham-fisted tribute name, who ended up on board the ‘Planet Cracker’ class spaceship the Ishimura. One of the games that came close was the original Dead Space. Even its direct sequel couldn’t better it, despite practically copying it scene for scene. You’re left going on pure instinct – a baptism of fire – and few games come close to the heart-in-mouth intensity of this introductory sequence. You’re subjected to this with only a bare bones understanding of how the game works. The opening fifteen minutes of Resident Evil 4 will forever be part of videogaming legend encountering the Ganados, the long walk to the village, and the sudden siege of villagers coming at you in ways you’d never experienced before.
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